LVL 1
ENERGY BALL: SIMPLE
R:1600 FT
D:4 MELEE
ISP 5 PER/MELEE
SPD 30
2D6 SDC PER/MELEE
ENERGY BEAM: SIMPLE
R:800 FT
D:4 MELEE
ISP 10 PER/MELEE
SPD 50
1D4 MDC PER/MELEE
ENERGY WALL: SIMPLE
R: 10 FT
D: 2 MELEE PER/LVL
ISP:10
SPD:15
10 MDC, 6X6
ENERGY FLASH: SIMPLE
R:30FT
D:3 MELEE
ISP:7
OPONENT: -7 STRIKE. -3 DODGE /PARRY
ENERGY PUNCH
R:5
O: 2 MELEE PER/LVL
ISP: 5
PUNCH AND 2D6 MDC
PREIMPTIVE SLUFF
R:S
O: 1 MELEE PER/LVL
ISP: 7
1/4 OF DAMAGE DONE AT LOSS OF MELEE
POWER JUMP
R: 1/2 MILES ::::: HEIGHT MAX 8000FT
D:I
ISP:2
SPD: RUNNING SPD
POWER SPRINT
R: --------
D: 2 MELEE
ISP:5
2 X SPD
LVL 2
SOLAR FLARE (PRE REQ: E FLASH: SIMPLE)
R:1000FT
D:6 MELEE
ISP:10
BLIND ALL OTHERS, -8 STRIKE, -5 DODGE/PARRY
ENERGY DISK:SIMPLE
R:600FT
D:I
ISP:10
SPD:40
3D6 MDC, INGNOR ARMOR, -9 STRIKE
FORCE PUSH
R:100FT
D:I
ISP:7
SPD:300
70% KNOCK DOWN/STUN
SENSE POWER
R:3000FT
D:I
ISP:2
INGNOR VISION IMPARMENT
ENERGY BLAST:SIMPLE
R:100FT
D:I
ISP: 10+?
SPD:200
2D6+? MDC
MULTIFORM:SIMPLE
R:S
D:3 MELEE
ISP:15
-7 STIKE/DODGE/PARRY TO OPPONET
LVL 3
ENERGY BALL:MEDIUM ( PRE REQ:E BALL SIMPLE)
R:1500FT
R-60FT
D:4 MELEE
ISP: 10 PER/MELEE
SPD: 60
1D6 MDC EXPLOSION PER/MELEE
ENERGY BEAM MEDIUM ( E BEAM: SIMPLE)
R:1200 FT
D:4 MELEE
ISP: 12 PER/MELEE
SPD 85
1D6 MDC PER/MELEE, CRIT EQUAL DEATH, 10% LOOSE LIMB
SELF HEAL:SIMPLE
R:S
D:I
ISP:4
RESTORE 1D6 MDC/2D6 SDC OR HP
SELF DESTRUCT
R:5
D:I
500 FT RADIUS
ISP:0
LVL X TOTAL ISP X MDC OR SDC
ENERGY BOLT
R:1000FT
D:I
ISP:10
SPD:350
3D6+5 MDC
TRI-BEAM CANNON ( PER REQ: E-BLAST, FORCE PUSH)
R:200FT
D:I
3D6 MDC, PUSH OPONET 500FT
ISP:25
SPD 280
POWER UP: SIMPLE
R:5
D:4 MELEE PER/LVL
ISP:5
DOUBLE MDC OR SDC BECOMES MDC
SENSEEVIL, GOOD, DIRECTION
R: 500FT
D:I
ISP:4
Lvl4
ENERGY BLAST: MEDIUM PER REQ: ENERGY BLAST:SIMPLE
R:1000FT
D:I
ISP :?
SPD ?X20
?MDC
FLY:SIMPLE
SPD:75
HEIGTH MAX 8000FT
MULTIFORM: MEDIUM PRE REQ. MULTIFORM: SIMPLE
R:S
D:4 MELEE
ISP:15
ENERGY DISC: MEDIUM PER REQ. E-DISK: SIMPLE
R:800FT
D:I
ISP:15
SPD:80
4D6 MDC, IGNORE ARMOR, -4 STRIKE
HEAL OTHER:SIMPLE
R:20FT
D:I
ISP:15
RESTORE 2D6 MDC OR 5D6 SDC/HP
DETONATING BLAST: SIMPLE
R:300FT
R-20FT
D:2 MELEE
ISP:20
SPD:110
SD6 MDC EXPLOSION ON COMMAND
EYE LASER
R:12000FT
D:I
ISP:20
SPD:850
4D6 MDC, +4 STRIKE
LVL5
MASENKO BLAST: PRE REQ. ENERGY BLAST MEDIUM
R:800FT
D:3 MELEE
ISP: 5 PER MELEE
SPD: 180
3D6 MDC PER MELEE
FORCE BLAST: PRE REQ. FORCE PUSH , ENERGY BLAST
R:1000FT
D:I
ISP:20
SPD:1800
3D6 MDC
IGNORE OBSTRUCTIONS
SELF HEAL: MEDIUM PRE REQ. SELF HEAL SIMPLE
R:6
D:I
ISP: 10
RESTORE 5D6 MDC , 5D6 +6 SDC/HP, CLOSE WONDSMEND BREAKS, CURE SICK
ENERGY BALL: ADVANCED: PRE REQ: ENERGY BALL:MEDIUM
R:1500FT, R- 120FT
D:6 MELEE
ISP: 12 PER/MELEE
4D6 MDC PER/MELEE EXPLOSION
FORCE PUNCH: PER REQ: FORCE PUSH
R:S
D:2 MELEE
ISP: 15
SPD: 600
+6D6 TO PUNCH, 20% ORGAN DAMAGE, 5% UNCONCIOUS, 35% STUN
CHI BLAST:
R:1 MILE +(ME+PE)X100FT.
D:I
ISP:30
SPD: 100+ME+PE
5D6 MDC, +8 STRIKE
PHANTOM STRIKE
R:100FT
D:I
ISP:10
+13 STRIKE
FEAR
R:3000FT
D:I
ISP:10
HF EQUALS H6
SENSE DISTANCE
R: 4000FT
D:I
ISP:4
SPROUT SPIKE
R: +2.5FT
D: PERMANENT OR 20 MELEE
ISP:10 OR 10 PERMANENT
+1 HF, 3D6 MDC OR 5D6 SDC
|